![]() Could talk about designs but that goes outside the scope of what I'm writing to you about. ![]() A good tank div has support flame tanks, engineers, logistics, AA, and a recon unit with a movement bonus you like (I go for motorized usually). If you're not worried about attrition, then reliability is less important. The default technology for most countries in HOI4 allows. After that, you’ll have to choose the port you’re invading from and right-click the enemy provinces you want to invade. Tank designs in bad supply regions or for bad tiles, such as swamp or mountains, should prioritize having a reliability above 90. After creating the Marines units, you want to select the division you want to send to invade and then choose the naval invasion icon down below. This community wiki's goal is to be a repository of Hearts of Iron IV related knowledge, useful for both new and experienced players and for modders. If you want TDs or SPGs, you can switch out tanks for them, or even mot or mech if you wanted to, though that makes the division a lot squishier. Hearts of Iron IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. This new expansion for Paradox Interactive’s World War II grand strategy wargame adds new alternate history options and gameplay variety for three nations, as well as other significant changes. Tanks are best for offense, with the template being 42 width, as this has the best width for forests, plains are usually free tiles for tanks anyways. Build a new empire, resist foreign aggression or explore the limits of neutrality in Hearts of Iron IV: By Blood Alone. It also needs to be microed, and has a high supply weight. 9/4 is generally favored for an attacking infantry division, but if it gets attacked, it will suffer bad IC losses opposed to what it inflicts, making it bad for defense. On attack, 9/1 is IC efficient, but is also slow. Engineers is also good if you can spare the support equipment, but it is expensive. No more than a 9/1 would be needed, with support AA and support arty. Basically, you build regular 20-width infantry/artillery divisions but swap one of the infantry for a single heavy tank unit. ![]() That makes 'super marines', thus the name 'space marines' from warhammer 40k. 2016 5h40 Space marines is a much overrated tactic which used to work well in singleplayer by exploiting the weakness of the AI but is easily beaten in multiplayer. So someone came up with the idea to combine a divisions full of marines with 1 tank batallion. In the early terms of HOI4 marines weren't limited and they have better stats than normal infantry. Defending divs don't really need arty in them, but in SP, it can be pretty nice for inflicting losses on the AI. Quickly: What does the term 'space marines' mean. Generally, larger amounts of arty in a division lead to greater losses. 9/3 and 27 width divisions in general are undesirable because of overwidth penalties. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |